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These big three sites - YouTube, DeviantArt, and - served as my primary means of accessing fandom until I joined Tumblr and Twitter in 2013. It was through perusing YouTube videos of Gill and Angela, the female player character, that I was first introduced to fan community, and through searching for more fan content that I found both DeviantArt and. Tree of Tranquility was instrumental to making me the internet citizen and fan that I am today, and served as my gateway to organized fandom and fanfiction. I chose it over all other games, even new ones I picked up with the intention to try something else.Ī particular blend of nostalgia and an unwillingness to let go of my adolescence sequestered me on Waffle Island for years. Despite the lack of novelty, I played Tree of Tranquility over and over again for a decade. I don’t even feel the romantic spark as I repeatedly unload tomato products on my perpetual in-game husband, Gill, while trying to get him to like me enough to trigger his special romantic moments. I’ve played it at least 10 times now, and once-difficult challenges like gathering rare items are now little more than rote tasks.
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The Harvest Goddess appearing in a dream Natsume In addition to being responsible for expanding your property, finding a partner and raising your family, you have one more task: rebuild all five of the island’s rainbow bridges vy bringing ingredients to the island’s Harvest Sprites, in order to restore the Harvest Goddess and the Mother Tree.
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Drawn to Waffle Island by the promise of a “ranching paradise,” you’re gifted a farm and free reign of the island. The premise of Tree of Tranquility isn’t particularly notable, especially compared to similarly farming-focused Harvest Moon (now known as Story of Seasons) games. At the time, I knew I could excel at just two things: rhythm games, like Rock Band and Guitar Hero, and games that prioritized patience over skill, like Tree of Tranquility. To be fair, that describes most video games. Even as a kid, I struggled with games that required quick timing, dexterity and advanced hand-eye coordination. However, it was one that I could play well, and as a pre-teen, that meant something. Tree of Tranquility isn’t a particularly innovative or progressive game. Over the next 10 years, I abandoned other games I knew I’d enjoy, leaving them in my “pile of shame” - even as my favorite game’s sheen began to dull. However, there was something about Tree of Tranquility that made me start banishing other games to my backlog, long before I even knew what a backlog was. My family owned other games 11-year-old me was a Mario Kart Wii menace. The Wii was my first console, and Natsume’s Harvest Moon: Tree of Tranquility was my “first” game - or, at least, the first game that I was ever any good at.